My Tasks
- Player movement (rigidbody => physique)
- Enemies
- USP (when vegetation are exposed to UV light it burn, monster will run away), have an energie barre
- Six shoot revolver (can't use the light and the revolver at the same time)
- UI (dialogue)
- Boss
Details of my work
Player Movement
- Use the rigidbody component of Unity.
- The player can move around with Q,D and jump with space.
- The player can also use ladders by pressing Z and S to go up or down.
- He can respawn at checkpoint across the level when he fall but not when he have no more HP.
Enemies
- There are 3 types of enemies : spider, normal and unstoppable monster :
        SPIDER : shoots cobweb at the player when he come closer
        NORMAL : when see the player, he will run toward him
        UNSTOPPABLE : make a patrol between two position at a constant speed. Don't take damage bu can be afraid with UV light (USP).
- All of them can be killed by shooting them.
USP (Unique Selling Proposition) & utilities
- The player is equiped with a flashlight that can be switch in UV mode. In this state, it can destroy vegetation or afraid enemies.
- The UV light use energy that can be see in the UI. When it run out, the player need to wait a longer time after be able to use it again.
- He is also equipped with an six shoot revolver that can not be used with the UV light.
UI (User Interface)
- The UI is composed of an health and energy barre, coin counter, and  the object in this hand.
- Through the level, the player can be stopped by a dialogue box that well guide him.
- There is also an health barre for the boss that will appear when the player enter the room
Boss
- The level end with a boss who have 3 phase with different attack.

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