My Tasks
- Enemies
- Blood effect
- Doors
- Menu
Details of my work
Enemies
- Enemies have a specific  behaviour :
        Each enemies have a angle of view that can spot the player. When the player is identified, the AI will seach the best place to take cover and shoot at the player.
        If the AI lost the player, he will save his last position know and get into cover.
        Ater a short period he will get out from cover, stand up or step aside to see if the player is at the last position know. If he don't see the player, he will go back into cover.
        After a couple of rotation, he will choose to take his befault position or run toward the player.
- Each car have a series of cover points that can be configure in the inspector : direction to get out from cover, distance to which it is no longer under cover, if he need to crouch.
Blood Effect
- When the enemies are hit, it will trigger a blood effect at the location of the hit.
- If the enemy was close to a wall, a decal is placed (random shape) behind the enemy hit, on the wall.
Doors
- The player can interact with doors to block AI sight and boost the gameplay.
- Doors will alway open away from the player.
Menu
- Created with the UE4 software, I was able to implement the main menu, credits and settings.
I also create a couple of assets with the help of our game artist.
My Team
PARMENTIER Arthur        Game Designer
BARLET Julien         Game Designer
SANCHES MATEUS Alexandre        Programmer
MANACH Nicolas        Programmer
KENIG Gabrie        Game Artist

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