My Tasks
- Generator of planets
- Enemies
- Collision
- Explosion Particules
- Projectiles
DETAILS OF MY WORK
Generator of planets
- When the player live the sceen a new level are loaded.
- Each level are generated a random number of planet, size and health point.
- Each planet can only be destroy by the player and causes damage to him if he enter in collision.
Enemies
-There are 3 types of enemies : Heavy, Bomber, Rocket Launcher.
        HEAVY : static enemy who fire a serie of bullet, tank a lot of damage.
        BOMBER : slow enemy who follow and explodes near the player. Can be destroy very easily.
        ROCKET LAUNCHER : static enemy who launch an unique rocket that will follow the player quicker than the bomber. Can also be destroy very easily.
Explosion Particules
- Can be trigger when enemies are dead (feedback)
- Random size and orientation
- Created by two circle, one yellow and the other black, that its radius expand until the black one has covered the yellow one.
Collision
- Simple circle collision between different object in the scene : the player collide with planets, bomber, rocket and heavy enemy.
Projectiles
- Rockets have a tail that disappear after a short period.
- Projectiles fired by he player and Heavy ennemies are dissociate in the game but have the same behaviour : go straight and disappear when it collide with an entity.
My Team
Alexandre SANCHES MATEUS      Programmer
Téo SAUTEREAU      Programmer
Kevin VU-MORELLO      Programmer

You may also like

Back to Top