My tasks
- Enemies
- Scoring
- Player health
- Art​​​​​​​
DETAILS OF MY WORK
Ennemies
- There are five different enemies with different behaviors : Sea urchins, Anchor, Swordfish, Moray eel, Fugu
SEA URCHINS : After loading the board, the sea urchin begins to fall slowly down the board moving from right to left.
ANCHOR : Faster obstacle moving downwards.
SWORDFISH : Entity that moves between 2 horizontal points at constant speed.
MORAY EEL : Entity coming out of walls.
FUGU : Static entity that inflates and deflates regularly.
- If the player collides with one of the enemies, the game is lost and show the gameover Screen.
Scoring
- The score increases when the player rises in a level and vice versa.
- The score between two level is saved to allow the player to progress in any level.
Player health
- The player loses his oxygen over time, represented by the gauge to the right. If the oxygen level reaches zero, the game is lost.
- To increase its oxygen level, the player can touch other bubble that rises slower than him.
Art
My Team

Yoan Saboureau, Maxime Champroux, Mathis Pham    Game Designer
Adrien Ribeiro, Alexandre Sanches Mateus, Justin Prat    Game Programmer
Aida Menheim, Elliot Wattez, Alexandre Sanches Mateus    Game Artists
Mathis Pham, Adrien Ribeiro    Sound Designer
Mathis Pham, Paul Martini    Producing & Marketing

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